25 May

Age of Conan the Board Game
A short time ago Fantasy Flight Games announced that their long-awaited Age of Conan-board games are now available and should be heading towards the stores at the time of writing The game has been announced for a good while, and should really be published last year, but that was it not to go . .Now it should be good enough and the long wait for us Age of Conan-geeks is over The usual superior style by Fantasy Flight Games are played seem to be hyper-stylish produced, including a larger quantity of plastic shapes (over 168 paragraphs!) in the usual superb design and quality . .The basic mechanisms of gameplay was taken from another of Fantasy Flights board game hits, Tolkien-board game War of the Ring, however - It have been modified somewhat According to Fantasy Flight Games’ game designer’s blog, where you have been able to follow the game’s development, the game mechanics designed to capture the essence of Robert E Howard stories and give the feeling of Conan universe, while it should include both strategy and adventure . .If we are to believe the (very excited) sneak-peak reviews online, and keep the actually plugs, and the rules should design a really good cocktail, so there is reason to be enthusiastic I for one am glad as small children at Christmas Eve and can not wait to get their hands on a version of the Age of Conan the board game . .Age of Conan has been created by game designers Francesco Nepitello, Marco Maggi and Roberto Di meglio, and the Italian firm Nexus Games in partnership with Fantasy Flight Games, as the Italians are clearly becoming more than just pizza makers .
Source: www.rsstnx.com

Is Blizzard Creating an Already Outdated Game in an Evolving Genre
The real time strategy (RTS) genre is on somewhat of a decline It doesn’t get the same level of media and consumer interest that it got a decade ago In the past few years, the only series that has held the RTS torch high is the Command and Conquer series . .Sure, there have been a couple of Supreme Commander games, but they appeal to a niche audience and the average gamer is overwhelmed by the ridiculous amount of unit combination’s The Command and Conquer games still follow the exact same formula set by Dune 2 that was released 17 years ago . .Supreme Commander, for all its complexity, is simply an expanded and upgraded Total Annihilation, a game that was released 15 years ago The fundamental problem with the RTS genre is that it’s horribly stagnant It has the same rock-paper-scissors units, base building and resource management that it had in the early nineties . .However, Relic Entertainment swooped in to save the day with the Dawn of War (DoW) series in late 2004 DoW was almost a complete rethink of how an RTS should be played It focused on the physical battles more than base-building for example . .Resource collection was made simpler, and the emphasis was put on the fun part of an RTS: killing the other guy in the most vicious manner possible Relic expanded this concept into World War II games with Company of Heroes, which managed to mix the fun of DoW with the tactics of a WW2 game . .Usually, WW2 games are complex and you need the patience of a Zen master to understand the games intricacies, which put the average gamer off completely Company of Heroes managed to dodge the bullet with its simple cover system and the general application of logical solutions to complex problems It was a phenomenal game and you should feel ashamed of yourself for not playing it . .Five years on, Dawn of War 2 came out and managed to redefine the RTS genre again by changing the nature of the single player campaign, and focusing on single groups of units and their abilities You can upgrade individual squads, and take them through the story instead of producing a mass of nameless soldiers like you do in every other RTS Relic is the new genre-leader, and DoW2 is breaking new ground in the pursuit of a new gaming experience It has been a commercial and critical success and I, as an avid RTS fan, am very grateful for Relic’s continued innovation . .This brings me neatly back to Blizzard Their contribution to the RTS genre has been rock-solid engines, excellent narratives and balanced gameplay StarCraft was their masterpiece that appealed to competitive gamers and people like me who think gaming should always be fun It was, in all honesty, a fluke that the South Korean market latched onto it as much as it did Eleven years on, it is still being competitively played . .WarCraft 3 is arguably a better game, yet that has fallen by the wayside DotA, a custom map for WarCraft 3, is the only thing that is keeping it relevant If the South Koreans didn’t fall over themselves to play and watch StarCraft, would it have been as successful and significant in gaming culture that it is today? I’m willing to say no, especially in light of WarCraft 3’s failure on the competitive gaming circuit . .Now we are on the cusp of their masterpiece’s sequel, and the hype could not be any greater People are buying the beta invites handed out at BlizzCon 2008 from eBay for about $200 a piece Yet, I think StarCraft 2, in the state that we have seen it, does little to take StarCraft to the next level Yes, it is gorgeous and there are a few new units and abilities and whatnot, but where is the true evolution? If anything, StarCraft 2 is shaping up to be StarCraft 1 5 If it was an expansion pack of sorts, I would be very pleased with it . .Wrath of the Lich King was a stellar expansion pack for World of WarCraft (WoW) and it did for WoW what StarCraft 2 is doing for StarCraft 1 - Better graphics, bits and pieces of cool new stuff, and a general evolution that keeps the game fresh and interesting StarCraft is 11 years old; its sequel needs more than bits and pieces of new stuff to reaffirm its position as possibly the greatest RTS of all time Dawn of War 2 has set the bar very high and I don’t think StarCraft 2 will reach it The single player campaign has yet to be unveiled, so perhaps that could be the real evolution that I am looking for The narrative could be mind-blowing and the campaign structure could be innovative and fresh However Blizzard refuses to tell us anything about it Until they do, I have my doubts . .To give you an indication of Relics rise as the market leader, The Escapist magazine had a poll where readers were asked to vote between Relic and Blizzard in an epic showdown After accusations of cheating (it’s a forum poll, why would people cheat?), and a draw, the poll went into overtime Relic won it by 0 1 of a percent The victory could not have been any narrower, but they toppled a giant .
Source: www.rsstnx.com

World of Warcraft Cooking Leveling Guide
In the game of World of Warcraft, if you wish to form an ideal character, there are several aspects that you need to consider collectively As you begin the game, you can choose any two primary trade skills from among the several available options for your character, and also provide it with all three of the secondary skills available . .Of the many skills available in the game to choose for your character, cooking is one such skill It is a really productive skill and provides your character with multiple scopes Your character benefits from the items it produces in multiple ways These productions have both direct and immediate impact on your character, and also provide long duration bonus impacts which last for one or two hours . .Bonuses That Cooking Can Provide to Your Character . .Statistical bonus is one of the major benefits that your character is endowed with at an early stage of the game, allowing a targeted statistic for a specific time limit to boost up If your character is tired and weary, you can boost up its health to the peak almost instantaneously by letting it gorge upon its own creations Eating and drinking, therefore, is a major benefit that your character gains from the skill of cooking . .Can the Skill of Cooking in the Game Help You Make Money? . .The ability to make money out of cooking in the game of Warcraft has not yet been included The primary function of cooking in World of Warcraft occurs as the game draws to its end, and that is to help in ‘raiding’ - that is, to end the content of the game By cooking, you can get some huge statistical bonuses that usually target a certain character, at level 80 of the game These different and varied statistical bonuses are not just confined to primary statistics like Intelligence, Strength, Agility etc They also apply to other statistics like Hit Rating, Critical Strike Rating and also Mana regeneration . .A Cooking guide makes it simpler for you to level the skills economically You will not have to waste gold pointlessly and moreover, what you have got to make, the amount of it and the raw materials required will be shown in the guide You also get an option of either purchasing or hunting up raw materials This depends upon the availability of gold with which you will be able to pay to the Auction House, or otherwise, you have to hunt them down . .Is Cooking a Skill Worthy of All the Effort? . .Once you are done with cooking skill and hit 450, food is made available to you and your guild, who usually demands more than supplied Here you get a chance to make large money rapidly, which proves that cooking is indeed a worthy skill . .Therefore, this guide adds a valuable skill to your character and also helps you save your money in abundance!.
Source: www.rsstnx.com


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